When hitman Mike le Roi meets up with a voodoo priestess and gets a powerful mask planted in his chest, he becomes...Shadow Man! Armed with black-magic weaponry (and some standard weapons, too) he roams between worlds to wage war against a slew of enemies. This unique action-adventure title from the folks who brought us TUROK: Dinosaur Hunter boasts an excellent story, gargantuan non-linear levels, simple controls, and eye-popping graphics. With multiple views and gamer-controlled camera capabilities, SHADOW MAN also features complex puzzle solving, a creative list of weapons, lush backgrounds, and multiple game endings. There are also over 40 graphic scenes (this one takes a long time and a lot of patience to complete), hours of in-game speech, and an interactive soundtrack. The variety of enemies, levels, and obstacles is so well thought-out that it makes it hard to stop playing, despite the obviously high level of difficulty. Based on the Acclaim Comics series of the same name, SHADOW MAN is recommended for fans of scarier games.
New postPosted: Thu Jan 11, 2007 2:11 am Post subject: Reply with quote Report post some more...
FIFA Football 2005 [Full Game]
Improving the career mode, the game was extensively advertised and released much sooner than the usual late October date to avoid proximity with the release of Pro Evolution Soccer 4 and the EA Big release, FIFA Street. While some critics still considered it to have inferior gameplay to Konami's series, it was acknowledged to have improved significantly since the 2003 edition (favouring the on-line mode and casual/novice gamers). The game featured a return of create-a-player mode, as well as an improved Career mode. The game's biggest difference compared to previous titles was the inclusion of first-touch gameplay which provided gamers the ability to perform "real-life" tricks and passes. It was also the first version to feature the full Mexican League, which boosted sales in the USA. The game had no opening video per se, but its soundtrack was headlined by British DJ Paul Oakenfold, who composed the FIFA Theme especially for the game, using some sound bits from the game (like crowd noises and comments like "oh, what a finish" - which is why the song was retitled "Beautiful Goal" in the next version). This was the last PS1 title released in the US.
When hitman Mike le Roi meets up with a voodoo priestess and gets a powerful mask planted in his chest, he becomes...Shadow Man! Armed with black-magic weaponry (and some standard weapons, too) he roams between worlds to wage war against a slew of enemies. This unique action-adventure title from the folks who brought us TUROK: Dinosaur Hunter boasts an excellent story, gargantuan non-linear levels, simple controls, and eye-popping graphics. With multiple views and gamer-controlled camera capabilities, SHADOW MAN also features complex puzzle solving, a creative list of weapons, lush backgrounds, and multiple game endings. There are also over 40 graphic scenes (this one takes a long time and a lot of patience to complete), hours of in-game speech, and an interactive soundtrack. The variety of enemies, levels, and obstacles is so well thought-out that it makes it hard to stop playing, despite the obviously high level of difficulty. Based on the Acclaim Comics series of the same name, SHADOW MAN is recommended for fans of scarier games.
Hitman: Blood Money centers on assassinations carried out by Agent 47 (or, as he is referred to by the narrator, Mr. 47), as narrated in cutscenes by the former director of the FBI to a journalist invited to his home as they discuss 47. The wheelchair-bound ex-director recounts how his organization tracked 47 over a two-year period by observing his operations, each of which is played when it is mentioned in his story. It should be noted that during the interview, the ex-director mentions certain details that strongly contrast with what actually happened. The tone of the game, in complete contrast with the previous game, is operatic and often veers into the larger-than-life, recalling elements of the 'world-traveler' grandeur of Hitman 2: Silent Assassin.
50 MB each
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Bob _mob- 01-15-2007
Silent Hunter III [Full Game]
Silent Hunter III features a fully dynamic campaign. Instead of giving the player a specific set of objectives for each mission, Silent Hunter III simply assigns the player a certain patrol grid, and appropriate naval traffic, such as convoys, destroyer escorts, and task forces are automatically generated by the simulation engine. How the mission proceeds and what targets are attacked is left totally up to the player. In addition to being a more accurate representation of WWII U-Boat warfare, the dynamic campaign significantly improved the game's replay value, as the campaign would play out differently each time.
Hitman: Contracts centers on a series of flashbacks Agent 47 experiences as a result of both his injuries and drugs he administers to counteract them. As he takes shelter in a hotel room, he slips in and out of consciousness, experiencing memories of previous contracts he has been hired for. Each mission is segued to be an action taken by 47 in his room, or by some element of his surroundings. For example, removing a painkiller needle from his thigh induces a flashback that opens with him removing a syringe from a man's neck
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Bob _mob- 01-15-2007
I.G.I.-2: Covert Strike [Full Game]
The protagonist, David Llewellyn Jones, a covert operative for the Institute for Geotactical Intelligence (IGI), is sent on a mission to recover stolen computer chip technology. The trail leads the player to a Chinese general, who intends to employ an EMP device to knock out US satellites, and consequently the GPS system, rendering US intelligence services blind.
The storyline is based on US Congressional Defense hearings. Although the game was not released in China, it was banned by the Chinese government for defamation of national character.
Project I.G.I.: I'm Going In is a tactical first-person shooter developed by Innerloop Studios and released on December 15, 2000 by Eidos Interactive. It is one of the first computer games to feature realistic weaponry and tactical combat situations. Upon release the game garnered generally poor reviews due to a number of shortcomings, such as poorly programmed A.I., lack of a mid-game save option, and the lack of multiplayer features. However it was praised for its superb sound design and graphics, thanks in part to its use of a proprietary game engine that was previously used in Innerloop's Joint Strike Fighter
The prime emphasis of the series is on shooting. Almost all of the gameplay involves utilizing bullet-time to gun down foe after foe. Levels are generally straightforward, with almost no key-hunting. However, some levels do incorporate platforming elements and puzzle solving. Ammo is in constant supply, as all enemies drop some ammo when killed.
Survival is highly dependent on the use of bullet-time, but bullet-time is limited and can run out if over-used (although every enemy killed by the player earns a little more bullet-time). It can be difficult for many gamers to get through the later levels without quicksaving and quickloading multiple times. This problem was often compounded by the extremely long load times for each level.
The game's A.I. is heavily dependent on pre-scripted commands. Most of the apparently intelligent behavior exhibited by enemies, such as taking cover behind obstacles, retreating from the player, or throwing grenades, is 100% pre-scripted. Thus, when replaying a level, enemies perform exactly the same behaviors each time. The only enemies that would dodge and roll were the Mercenaries (operatives in black ski-masks) and Killer Suits.
Higher difficulty levels were extremely challenging, especially the time-limited "New York Minute" where the player had to reach checkpoints before time went out (killing enemies replenishes time) but there was no additional game content to unlock.
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Bob _mob- 01-15-2007
Max Payne 2: The Fall of Max Payne [Full Game]
Max Payne 2: The Fall of Max Payne is a third-person shooter developed by Remedy Entertainment for the PC (Windows), Xbox, and PlayStation 2 systems. Max Payne 2 continues the story of Max Payne, a fugitive undercover cop framed for murder in New York City. The game, like its predecessor, is a film noir that includes very stylistic cinematography: specifically, the use of camera effects such as bullet-time. The Fall of Max Payne was published by Rockstar Games and initially released on October 15, 2003 and later in the year for consoles. Despite critical acclaim and an enthusiastic fanbase, the game was met with lackluster sales upon its debut
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Bob _mob- 01-15-2007
Freedom Force vs. the Third Reich [Full Game]
Freedom Force vs The Third Reich is a computer game developed and published by Irrational Games. In this sequel to Freedom Force, the player guides a team of superheroes as they travel back in time and help overthrow Nazi Germany and its allies during World War II. It was released in early March, 2005. Nuclear Winter steals Time Master's inert body and uses it to steal nuclear missiles from the Cuban missile crisis in an effort to start a nuclear war between the United States and the USSR. Freedom Force foils his plot, but on the return trip, the timeline changes and Freedom Force finds that the Axis powers achieved victory in World War II. Using the disturbance in the timeline to guide them, Mentor projects the heroes back in the timestream to battle the villainous Blitzkrieg, who created the timeline disturbance, where they meet and team up with heroes of that age. In the course of Blitzkrieg's defeat, Alchemiss gains powers from Time Master's body, frees Man-Bot from the Celestial Clock, but goes insane over the sudden expansion of her powers and becomes Entropy, who threatens time and space. Entropy is eventually defeated. Briefly asserting her original personality, Alchemiss prevents herself from ever existing so she cannot become Entropy, but suddenly finds herself face to face with a strange being...Energy X.
Code: Download Links: Part 01:http://lix.in/504459 Part 02:http://lix.in/50b397 Part 03:http://lix.in/c1e9e4 Part 04:http://lix.in/7e9b4e Part 05:http://lix.in/c27f3c Part 06:http://lix.in/6fb690 Part 07:http://lix.in/c01c32 Part 08:http://lix.in/b7e74d
Bob _mob- 01-15-2007
Warcraft III: Reign of Chaos::The Frozen Throne [Full Game]
Warcraft III: Reign of Chaos is a real-time strategy computer game released for M'zoft Windows by Blizzard Entertainment in July 2002. It is the second sequel to Warcraft: Orcs and Humans, and the third game set in the Warcraft Universe. Warcraft III proved to be one of the most anticipated and popular video game releases ever, with 4.5 million units pre-ordered and over 1 million additional units sold during its first two weeks.
Warcraft III contains four playable races, including the Humans and Orcs, which had previously appeared in Warcraft: Orcs and Humans and Warcraft II. In addition to these are the Night Elves and Undead, which are new to the Warcraft mythos. Warcraft III's campaign is laid out similarly to that of StarCraft, being told through all four of the game's races in a progressive manner.
Blizzard Entertainment released two versions of the game: the regular edition and a limited Collector's Edition. The collector's edition box contained a Warcraft III cinematic DVD, including behind-the-scenes features and the cinematics of all prior Warcraft games; a Collector's Edition Soundtrack; a Collector's Edition instruction manual; The Art of Warcraft book; and Lithographic Prints.
Warcraft III: The Frozen Throne is a real-time strategy computer game developed for M'zoft Windows by Blizzard Entertainment. It is the official expansion pack to Warcraft III: Reign of Chaos, requiring the ownership of Reign of Chaos to play. Released in stores worldwide in multiple languages beginning on July 1, 2003, it includes an additional hero for each race and two to three new units per race, four campaigns, five neutral heroes (an additional neutral hero was added April 2004 and 2 more were added in August 2004), the ability to build a shop and various other improvements such as the ability to queue upgrades. Blizzard Entertainment regularly releases patches for the game to fix bugs, add new features, and balance multiplayer play.
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Bob _mob- 01-15-2007
Grand Theft Auto III
Grand Theft Auto III (GTA III) is an action computer and video game developed by DMA Design, published by Rockstar Games in October 2001 (see 2001 in video gaming) for the PlayStation 2 video game console, May 2002 for Windows-based personal computers (PCs), and in November 2003 for the Xbox video game console. A part of the Grand Theft Auto (GTA) series, it is preceded by Grand Theft Auto 2 (GTA2) and succeeded by Grand Theft Auto: Vice City (Vice City). GTA III is also the first in the series to be released on the PlayStation 2.
The game centers on a nameless criminal who was betrayed by his girlfriend in a bank heist, and is required to work his way up the crime ladder of the city, before confronting her and eventually taking his revenge. Like its predecessors, GTA III implements sandbox-like gameplay, where the player is given the freedom to perform various activities in a large city, such as completing missions, exploring the city, committing criminal acts, or completing side missions.
The game concept and gameplay, coupled with the use of a three dimensional game engine for the first time in the series contributed to GTA III's positive reception upon its release and became 2001's top selling video game.[8] GTA III's success was a significant factor in the series' subsequent popularity; as of 2006, four GTA sequels set in the GTA III's universe have been released. GTA III's violent and sexual contents have also been the source of moral panic and controversy.
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